The struggle reaches its climax at an energy plant, where the Raven learns of a destructive weapon called Pulverizers. It is revealed that Jack-O was so desperate to find the Dominant that he would go so far as to betray or execute fellow members of Vertex if he felt they didn't measure up. Meanwhile, Jack-O puts Zinaida and the Raven through several missions which often pit them against other Ravens. In middle game, Evangel betrays The Alliance to infiltrate Vertex from within. This was a title sought by Evangel, who are driven to become the strongest by any means necessary. Throughout the story missions, the Raven learns the existence of "Dominant", an extremely gifted pilot who can turn the tide of war. After completing the mission they are introduced to Evangel, Zinaida, and Jack-O The major characters of the struggle. The player, one of a surviving Raven, begins the game by choosing to take a mission for either Vertex or The Alliance. Making matters all the more complicated, many Ravens have turned into independent warlords, setting out on their own after the collapse of Raven's Ark. Leading the opposing force, a Raven named Evangel has rallied just as many Ravens to the Alliance and is preparing to fight Jack-O head on. After rallying a sizable force of fellow Ravens to his cause, Jack-O declares that he will launch an all-out war on the Alliance in 24 hours. Fed up with corporate rule and oppression, and seeing a newfound threat in The Alliance, a Raven known as Jack-O forms an organization of Ravens known as "Vertex" from the ashes of the fallen Raven's Ark. Looking to consolidate power, the remaining corporations have merged into one super-corporation known as "The Alliance". In the wake of the now defunct Navis's failed attempt to control recovered ancient weapons technology at the end of Armored Core: Nexus, the world has been left in tatters. For example, damaging its legs crippled its movement, while damaging its arms removes its ability to use hand-held weapons. A component damage system allows for parts to be broken individually over the course of a mission, drastically affecting its performance. They can alter the mech with hundreds of parts and weapons, each of which can change the player's gameplay experience. Players start the game with 300,000 credits and a basic Armored Core. Ĭustomization is identical to previous entries. The 24-hour period incrementally moves forward with each mission, and mission choices can dictate the narrative ending the player receives. Completed missions provide the player with credits to spend on parts and weapons, and can influence the availability of subsequent missions. Players can take on over 70 missions that play out over a 24-hour period. As players complete missions, they can earn credits to purchase new parts and items to further customize their mech.Īs with previous titles, players in Last Raven are pilots of mech robots called Armored Cores. Gameplay remains largely unchanged from the game's predecessors and is centered around piloting a large mech in combat missions for various clients. The player takes the role of an unaffiliated mercenary, a Raven, and is given the option of which faction to support, leading to several distinct endings. The previously warring corporations have merged into a single organization called The Alliance, while a group of mercenaries called Vertex rise to oppose them. Last Raven concludes the storyline that began with 2002's Armored Core 3. In 2010, Armored Core: Last Raven was ported to the PlayStation Portable. It is the eleventh entry in the Armored Core series and a direct sequel to 2004's Armored Core: Nexus. Armored Core: Last Raven is a 2005 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2.
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